You shouldn’t need to allocate any points anywhere else unless you need just another skill or two on your bar, in which case drop a point into Memory. A one-stop shop for all things video games. (text only) to this page. I’d recommend it earlier, but you will lose Vitality often in Act 1, making it less useful. Related: Divinity: Original Sin 2 - Metamorph Class Guide (Tips & Tricks). Planning out a main character and team can be a difficult task. It’s a must have for any Build that has 3 points into Wafare, no matter what type of damage they deal. That kind of an investment for just one spell, isn’t it ? Is it still worth it ? Also take combat abilities for skill requirements, like Geomancer or Necromancer. Has Intelligence, Critical Chance, Accuracy and a Rune Slot. This will allow you to lower the Magic Armour of enemies that have higher values, by raising the Magic Armour of ones with lower values. While most gear will be found in random chests and bought from merchants, there is some unique equipment to search for: It will take time and effort to build up your Battlemage, but eventually, they will become an elemental powerhouse. Divinity: Original Sin 2 doesn't include 'classes,' per se. Hey, it looks like the picture for Skills is missing. Resident Evil Nintendo Switch Sale Is The Perfect Time To Start Series, Divinity: Original Sin 2 - Battlemage Class Guide (Tips & Tricks), Divinity: Original Sin 2 - Metamorph Class Guide (Tips & Tricks), Divinity: Original Sin 2 - How to Solve The Lunar Shrine Puzzle. Vacuum Touch damage increased by 100% as of Patch v3.0.168.526 . 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I … Lastly, you can actually improve the damage of your Air Staff by combining it with a Poison source (for Poison Damage), or with an Eternal Artifact for more Air Damage. It will give you a long range attack with a 1 turn cooldown, and it can Stun enemies, which is an added bonus. Beast is the only character and potential companion (if you didn't select him as your main hero) that … Bonuses you’re looking for are Critical Chance, Aerotheurge and Intelligence, in that order. Probably the best element to combine with a Battlemage as it offers 3 different teleports. The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. This is because Suffocating and Silencing Stare destroy Magic Armour, and once Magic Armour is gone these Skills become much less useful. Difficulty Viability: CLASSIC Remember to Rate, Favourite and Share! Just be sure to remove … All Aerotheurge Skill Showcase in Divinity Original Sin 2 Damage shows on Aerotheurge 10, INT 40, Flat surface, and Classic difficulty. Is Sora the Next Smash Bros. DLC Character? Both of those build should have the Aerothurge AoE spells with blinding debuff and some touch spells. This alternate build for him scraps his starting abilities, and instead works around his starting talents that give him an increased … Aerotheurge skills in Divinity: Original Sin 2 offer a large amount of utility ranging from buffs, teleporting and stunning enemies. Radiant Battlemages will wish to use a Staff for their weapon and specifically an Air Damage Staff. Intelligence Intelligence also has a value of +1. Kurtis Seid has been covering the game industry for over a decade. Battlemage Creation in Divinity Original Sin 2 The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. Suffocation destroys Magic Armour and Silence is only applied if the target(s) have no Magic Armour. Intelligence increases the damage of all of your Skills, Wits will increase your Critical Chance and Initiative (both of which are important), and finally Constitution will make sure you don’t get killed while in the firefight. When you make a character, you can choose a customizable class preset that gives you points in a … All the latest gaming news, game reviews and trailers. The icing on the cake is that it sets Suffocation and Silence on the target, destroying Magic Armour and preventing the use of spells, if the target has no Magic Armour. Im struggling to build a physical battlemage, i wanted to use spells, grenades and scrolls, and focus on physical dmg of both attacks or warfare and some … Vous n’êtes pas limité par rien d’autre que par votre imagination, ce qui peut entraîner autant d’échecs que de succès, en particulier lorsque vous débutez. Phoenix Dive – This skill is simply here for mobility. Aerotheurge skills deal Int-Based Air damage. Use this one when you cannot otherwise reach an enemy. The drawback of this Build is that it does not Shock or Stun targets, which is the primary function of Aero mages (besides killing things). Divinity: Original Sin 2. For your first three skills consider Battle Stomp for area damage (it will deal elemental damage if you wield a staff, but will not Knock Down if the target has Physical armor). Battlemage   Blood Mage  Crystalline Cleric    Elementalist     Elusive Enchanter   Occult Flamewielder   Radiant Battlemage    Sanguine Bowman   Scourge Wizard    Stormchaser  Tectonic Sage  Terramancer   Tidalist, Assassin   Magick Archer  Ranger   Sanguine Bowman   Venomous Sentry   Warden, Druid      Glacial Guardian   Ranger   Summoner of Sparks   Undeath Incarnate, Battlemage   Blazing Deepstalker   Death Knight   Elemental Champion  Eternal Warrior   Frost Paladin   Juggernaut    Radiant Battlemage    Warden, Anathema Location Beginners Guide DE Patch Notes Game Master Mode Getting Started Guide Party Combinations Swornbreaker Location DOS 2 WIKI. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. He also was a former editor for Electronic Arts' Origin platform. +10% Critical Chance applies to both spells and weapon attacks and the +10 Accuracy will help so you don’t miss with Whirlwind and other melee attacks. Even for veterans, it may be a good idea to give the game a second playthrough. The best way to start this Build is by picking the Enchanter Class, removing the point into Constitution and placing it into Intelligence. The Mage focuses on dealing large volumes of Water Damage and Chilling and Freezing enemies. With the improvements made to all Aerotheurge skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Probably the Archer does a little bit more single, and the Enchanter might do more AoE (perhaps), but the amount of utility this build has is amazing! On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. Divinity: Original Sin 2 builds are incredibly varied thanks to the robust skill system found within the game. Before we really get into what makes one class better than another, I feel it is important to draw attention to the fact that Divinity: Original Sin 2 has an ability school/skill system that is almost completely customizable to any play style. If you enjoyed this guide, feel free to check … … This page features the builds created by Castielle on youtube, you can find detailed written build guides here.Also please feel free to add your Build! Because a big part of this Build is destroying Magic Armour, spreading around the remaining Armour with Equalise is not a bad idea, as you get more bang for your buck. Pressure Spike – This skill does decent damage to multiple targets, in an AoE, at range. Since spells cannot Miss, you’ll need solid Magic Armour to help protect you from those attacks, even while this is active. (At least one of them must be Source Skills); Vacuum Aura Effects. Scroll cannot be crafted; Resisted by Magical Armour ; Scales with level, intelligence and Aerotheurge Staff of Magus – This one will come from equipping a Staff and is a nice addition to your skill set. I am currently testing a earth battlemage with whirlwind, battle stomp, medusa head, bull rush, contamination, corrosive touch, corrosive spray, earthquake, poison wave, reactive armor, venom coating, fortify and bone cage. Otherwise, you’ll pump Aerotheurge from this point forward until maxed out, followed by Polymorph until Intelligence is maxed, with the only exception being 2 points into Necromancer once you hit Reaper’s Coast. What’s not to like? For the first Talent, Torturer will let you inflict Burn status even if enemies have Magical armor, or Opportunist to get free attacks on moving targets. When making an Elementalist you’re going to need to focus on 3 different Attributes: Intelligence, Constitution and Memory. You’ll use this one after you’ve stripped all Magic Armour from enemies near you in order to Petrify them. Take two of the three: Ignition to light enemies aflame, Searing Daggers to create Fire surfaces, and Haste to improve your AP regeneration. Vacuum Aura Location. Divinity Original Sin 2 Builds: Radiant Battlemage. Vacuum Aura – This will be your first Source Skill and it deals solid damage in a rather large AoE, inflicting Suffocation and Silence. Divinity Original Sin 2 is available on PC, PlayStation 4, Xbox One and the Nintendo Switch. Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. Aerotheurge-0 + Geomancer-0 + Huntsman-0 + Hydrosophist-0 + Necromancer-0 + Polymorph-0 + Pyrokinetic-0 + Scoundrel-0 + Summoning-0 + Warfare-0 + Civil abilities 1. Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Aerotheurge Overhaul is no exception. If no other party member has Rain, then you’ll invest one into Hydrosophist here to get it. While we wait patiently for Divinity: Fallen Heroes, which is due out sometime later this year, I thought it would be a good idea to sort of index the Builds I have made, and point players in the right direction if they are having trouble selecting … Radiant Battlemages will begin the game with 1 point in Aerotheurge and one in Polymorph. Below is a list of Skills you will use and I will put them in the order you should obtain them in. Elf is a solid choice of Race for this Build because you will not be using a Shield, so the Constitution penalty from Flesh Sacrifice does not hurt. Making sure you are positioned where you can hit the most targets is key to the success of this Build. Divinity: Original Sin 2 > Guides > PK Ultra's Guides. Petrified enemies gain +30% Air Resistance which isn’t ideal, but when playing in a party you will have multiple damage types helping you out. His published works have appeared on GameSpot, EGM, and App Annie. Divinity: Original Sin 2. It aims to be an alternative melee Magic Damage dealer, while at the same time avoiding Aerotheurge spells that may harm other melee units. Once they reach the middle Act 2 they will star… Don’t waste them if you can’t hit many targets, but if you can, unleash them ASAP. Divinity: Les versions de Original Sin 2 sont incroyablement variées grâce au système de compétences robuste utilisé dans le jeu. Vacuum Touch – This crafted skill will give you a decent damaging option for 1 AP, which is nice. Combine any Aerotheurge Skill book and any Necromancer Skill book. Uncanny Evasion, and Chameleon Cloak should prevent much of the Physical Damage you would otherwise take, but you can use some Strength-based Armour if you feel you need it. Silencing Stare seems to necessitate 3 lvl in necromancy now. This will be the last skill you acquire. Because this Build is chocked full of AoE Skills, many of which Crowd Control, consider adding Equalise to this Build. See, the problem is that the battlemage build you're trying to use is going to fill more of a utility role dealing out both hard and soft CC, possibly tanking and possibly filling a support role to the other builds. For example Bone Cage is not a bad choice if you need more Physical Armour, which you may. Uncanny Evasion – This skill is excellent at preventing nearly all Physical Damage by increasing your Dodge Chance by +90%. Divinity: Original Sin 2 - Party planner by Riovir. Many of their skills have a utility focus, such as teleporting, Stunning Cannot Move or Act , shields and statusdoss.Very few enemies have high Air Resistance so it provides reliable damage, if not as high as a Pyrokinetic 's Fire damage. Executioner – This Talent is a solid second choice because you will be hitting multiple enemies often with Bull Rush, Whirlwind, Blinding Radiance, and later Vacuum Aura. Begin with the Enchanter Class and swap it too look like this. Stormchasers should focus on Intelligence through out Act 1, only putting points into Memory as necessary. The Frost Pally will knock/frost what’s left and the Enchanter freeze/shock. Whirlwind – This skill is a staple of any melee Build and allows you to connect with many targets at once. All of these things will increase your damage with both spells and melee attacks, but if you cannot get them look for ones with a Rune Slot or Two-Handed for more melee damage. 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